Jun 03, 2019 Monster Hunter World is the fourth game in the core Monster Hunter series to be released on home consoles, and the 11th overall title to receive an international release.
Summary
Monster Hunter is a franchise of fantasy video games that started with the game Monster Hunter for PlayStation 2. The series is developed and published by Capcom. As the title suggests, the player takes the role of a hunter in a fantasy environment and completes quests by hunting out specific kinds of monsters to kill or capture.
Power of the verse
It is a rather strong verse, the hunters that are easily superhumans in matter of stats and the weapons can have abilities like put things on fire, shock them with electricity, cause paralysis, eliminate the stamina, etc.
But, the monsters are the main attraction, the 95% of the monsters have a skin more durable than any metal in the real world, there are monsters than can control the weather, monsters that can easily destroy large formations of rock and modify the environment by sheer strength, monsters that can survive in extreme conditions like volcanoes and even the deep ocean, monsters that can cause tsunamis and massive earthquakes casually and even there is a monster that has the size of a whole island.
While the regular monsters struggle to surpass building level, there are exceptions such as rare species, hardcore variants, and the Elder Dragons. These creatures are definitely forces to be reckoned with. As the hunters are able to stand up to all of these beasts, they are ranked very high as well.
Unfortunately, there are not many speed feats, but the creatures in this verse possess incredibly high durability to make up for it.
The characters of the verse have more diverse powers than initially apparent. Malfestio has ability atomize matter, various Elder Dragons are capable of attacking minds, Hunters are capable of passively nullifying abilities, Alatreon is capable of cutting space and time, Dire Miralis is capable of regenerating from its heart alone and kill by sight, Fatalis is capable of possessing those who kill it and more.
Supporters/Opponents/Neutral
Supporters
Opponents
Neutral
Profiles
Hunter Commission
Geralt of Rivia
Halk
The Hunter
Palico
Amphibians
Tetsucabra
Zamtrios
Bird Wyverns
Chramine
Delma-Ioprey
Farunokku
Forokururu
Gargwa
Gendrome
Great Apiposu
Great Baggi
Great Jaggi
Great Maccao
Great Wroggi
Gypceros
Hypnocatrice
Kulu-Ya-Ku
Malfestio
Pukei-Pukei
Qurupeco
Toridcless
Tzitzi-Ya-Ku
Velocidrome
Yian Kut-Ku
Yian Garuga
Leviathans
Agnaktor
Baruragaru
Gobul
Kuarusepusu
Lagiacrus
Ludroth
Mizutsune
Nibelsnarf
Pokaradon
Brute Wyverns
Abiorugu
Anjanath
Banbaro
Barroth
Brachydios
Deviljho
Disaster Wyvern
Duramboros
Gasurabazura
Giaorugu
Glavenus
Radobaan
Uragaan
Flying Wyverns
Akantor
Anorupatisu
Astalos
Barioth
Basarios
Bazelguese
Berukyurosu
Bogabadorumu
Diablos
Dyuragaua
Espinas
Gigginox
Gravios
Gurenzeburu
Hyujikiki
Khezu
Legiana
Meraginasu
Mi Ru
Monoblos
Nargacuga
Odibatorasu
Paolumu
Pariapuria
Poborubarumu
Rathalos
Rathian
Seregios
Tigrex
Unknown
Ukanlos
Fanged Beasts
- Gammoth
- Rajang
Bulldrome
Fanged Wyverns
- Tobi-Kodachi
- Dodogama
- Shamos
- Zinogre
Great Girros
Great Jagras
Odogaron
Relicts
Ancient Leshen
??? Monsters
Gore Magala
Estrellian
Elder Dragons
Amatsu
Behemoth
Ceadeus
Chameleos
Dalamadur
Eo Garudia
Eruzerion
Gogmazios
Guanzomuru
Harudomeguru
Inagami
Jhen Mohran
Keoaruboru
Kirin
Kulve Taroth
Kushala Daora
Lao-Shan Lung
Lunastra
Morudomunto
Myo Galuna
Nakarkos
Nefu Garumudo
Nergigante
Rukodiora
Shantien
Tartaronis
Vaal Hazak
Valstrax
Xeno'Jiiva
Yama Tsukami
Zorah Magdaros
Dangerous First-Class Monsters
Alatreon
Dire Miralis
Disufiroa
Fatalis
Merphistophelin
Other
Dragon Element
Effluvium
Discussions about Monster Hunter
Demon Hunter vs Monster Hunter: Dante vs Hunter
8-B Brackets Semifinals Part 2
264 messages- I'm sorry, but what is exactly preventing Ouma from being blinded, then subsequently nulled and put to sleep? He isn't going to bl...
- @Abstraction Ouma blitzes literally every possible action hunter can take without his armour.
- 1Overview
- 2Rewards
- 2.1Retired Hunter's Shop
- 2.2Shadow Gear Crafting
- 2.3Additional Rewards
- 3Monster Data
Overview
Interior of Monster Hunting Guild area.
Monster Hunter (MH) is a custom instance available in NovaRO for players at Lv 150 and higher. Assemble your party, select your mark, and hunt them down for their loot. Loot from MH can be used to craft Shadow Gears, or exchanged into Monster Coupons to purchase supplies and various equipments.
Requirements
- A party consisting of 1 - 5 members.
- Minimum Lv: 150 (Monsters in MH do not give EXP, and dying in MH does not result in EXP penalty.)
- A fee of 50,000 Zeny is divided equally between party members. If any member of the party does not have the required zeny amount, the party may not enter.
- This instance dungeon lasts for 50 minutes and is repeatable. There is no cooldown.
Reserving the Flooded Forest
- To access the Monster Hunting (MH) Guild area:
- use the '@go 39' or '@go mh' command.
- talk to the Monster Hunter NPC in Prontera.
- talk to the Warper NPC and select Special Areas > Monster Hunting.
- All buffs and debuffs are removed upon entering MH Guild area, and your respawn point will be automatically saved here.
- The party leader must talk to the Hunter NPC to select which monster to hunt.
- The party leader can either pay 50,000 Zeny to enter Flooded Forest, or use a Monster Hunting Ticket (the ticket is one-time-use and will be consumed).
- After completing the transaction, the party will be warped to the Flooded Forest.
Inside the Flooded Forest
Hunting Celestial Tendrillions in the Flooded Forest with a full party.
- All buffs and debuffs are removed upon entering Flooded Forest (except certain buffs such as ASPD Potions).
- After the party is prepared, enter the hunting area to fight your mark. You can only leave the hunting area if you:
- Died in the hunting area
- Completed the instance
- Logged out while inside the instance
- Failed the instance.
- If anyone dies while inside the Flooded Forest, they cannot be Resurrected or use Token of Siegfried. They will be automatically warped to the Recovery Lodge, separate from the hunting area.
- Talk to the Hunter's Assistant to get fully healed, repair your equipments, and open your Storage.
- Talk to the Forest Guide to return to the hunting area.
- Only two deaths are allowed in the Flooded Forest.
- One party member dying twice is counted as two deaths.
- Two party members dying are counted as two deaths.
- Any party member who got disconnected or changed characters while inside the Flooded Forest is considered to have 'died' and will add to the death count.
- After the third death occurred, the party will fail and will be warped back to the MH Guild area.
- After defeating the mark, everyone in the party will receive loot in their inventory, and the party will be warped back to the MH area. Loots from MH are character bound, have zero weight, and cannot be placed in Storage and Carts.
List of Disabled Skills
This is a list of skills known to be disabled in the Flooded Forest.
- Unlimit
- Ankle Snare
- White Imprison
- Fiber Lock
- Vacuum Extreme
- Thorn Trap
- Volcanic Ash
Rewards
Retired Hunter's Shop. He only accepts Monster Coupon as payment.
Retired Hunter's Shop
Talk to the Retired Hunter to exchange the loot obtained from MH into Monster Coupons. Common loots are worth 6-10 Monster Coupons each, while rare loot is worth 20-30 Monster Coupons each. Monster Coupons can be used to purchase supplies and equipments from the Retired Hunter. Monster Coupons are account bound, so they can be placed in Storage but cannot be placed in Carts.
Shop Item List
All prices are in Monster Coupons.
Consumables | Price | Headgears | Price | Equipment | Price |
---|---|---|---|---|---|
Hunting Blue Potion Cache | 1 | Celestial Lion Hat | 1,500 | Immune Shield | 1,500 |
Mega White Potion Box | 2 | Drooping Domovoi | 1,500 | Heroic Backpack | 1,500 |
Yggdrasil Seed | 90 | Great Duneyrr Helm | 1,500 | Enhanced Variant Shoes | 1,500 |
Yggdrasil Berry | 180 | Golden Boitata Hat | 1,500 | ||
Legendary Hunter's Hat | 3,500 |
Shadow Gear Crafting
Shadow Gears can be crafted with the Blacksmith in MH Guild Area, using loot obtained from MH. Shadow Gears are worn in the Costume tab underneath your normal equipments; their stat bonuses and effects will still apply. Shadow Gears are character bound and cannot be placed in Storage and Cart.
Fierce Shadow Set (STR)
Complete Set Bonus: STR +5, ATK +5
Weapon | Armor |
---|---|
|
|
Shoes | Earring |
|
|
Totals Required for Full Set (STR) | |||
---|---|---|---|
|
Agile Shadow Set (AGI)
Complete Set Bonus: AGI +5, ASPD +5%
Weapon | Armor |
---|---|
|
|
Shoes | Earring |
|
|
Totals Required for Full Set (AGI) | |||
---|---|---|---|
|
Sturdy Shadow Set (VIT)
Complete Set Bonus: VIT +5, MaxHP +500
Weapon | Armor |
---|---|
|
|
Shoes | Earring |
|
|
Totals Required for Full Set (VIT) | |||
---|---|---|---|
|
Mystic Shadow Set (INT)
Complete Set Bonus: INT +5, MATK +5
Weapon | Armor |
---|---|
|
|
Shoes | Earring |
|
|
Totals Required for Full Set (INT) | |||
---|---|---|---|
|
Cunning Shadow Set (DEX)
Complete Set Bonus: DEX +5, Cast Time -5%
Weapon | Armor |
---|---|
|
|
Shoes | Earring |
|
|
Totals Required for Full Set (DEX) | |||
---|---|---|---|
|
Additional Rewards
MH Daily Bounty Reward List.
Neko's Hunting Quest.
MH Daily Bounty
Complete five (5) rounds of Monster Hunting in a day, and you will be able to claim your MH Daily Bounty. The MH Daily Bounty consists of:
- 50 Monster Coupons
- 2 Gold Coins
- 1 Monster Hunting Ticket
Neko's Hunting Quest
The Neko NPCs near the MH Guild Area entrance offers you an extra quest that will reward you with additional loot when the monster you're hunting dies in your screen. It is similar to Eden or Gramps quests, so if the monster dies outside of your screen, it will not count. If you die after taking Neko's quest, you will fail the quest. It costs 100,000 Zeny to take Neko's Hunting Quest.
Monster Data
Monster Data are obtained from Sensing and from in-game monster database.
Celestial Tendrillions
- Both are found in the same area.
Name / ID | Level | HP | Size / Race / Element | List of Known Skills |
---|---|---|---|---|
White Celestial Tendrillion (3944) | 160 | 8,978,464 | Large / Angel / Holy 3 | Grand Cross, Blood Sucker, Reflect, Triangle Shot, Sonic Wave, Bleeding, Critical Wound |
Black Celestial Tendrillion (3945) | 160 | 8,778,464 | Large / Demon / Dark 3 | Dark Grand Cross, Defender, Triangle Shot, Sonic Wave, Bleeding, Critical Wound |
Domovoi
- The real Domovoi usually always has Assumptio, while the fakes do not.
Name / ID | Level | HP | Size / Race / Element | List of Known Skills |
---|---|---|---|---|
Domovoi (3940) | 150 | 6,792,464 | Small / Formless / Ghost 1 | Assumptio, Call Slaves, Dragon Fear, Fiber Lock, Ganbantein, Hiding (when near death), Jupitel Thunder, Mandragora Howling, Quagmire, Pneuma, Skid Trap, Strip Weapon, Soul Expansion |
Domovoi's Slaves (3939) | 150 | 1,027,864 | Small / Formless / Ghost 1 | Jupitel Thunder, Safety Wall, Self Destruct (when near death), Skid Trap |
Golden Boitata
- Watch out for its Earth Quake.
Name / ID | Level | HP | Size / Race / Element | List of Known Skills |
---|---|---|---|---|
Golden Boitata (3941) | 160 | 11,787,424 | Large / Dragon / Holy 3 | Aspersio, Cart Termination, Defender, Earth Quake, Expiatio, Holy Cross, Holy Light, Land Protector, Marsh of Abyss, Ominous Moonlight, Oratio, Silence, Stone Curse, Turn Undead, Wide Bleeding |
Great Duneyrr
- Great Duneyrr transforms into Enraged Great Duneyrr when near death.
Name / ID | Level | HP | Size / Race / Element | List of Known Skills |
---|---|---|---|---|
Great Duneyrr (3946) | 160 | 11,639,664 | Large / Demi-Human / Neutral 3 | Dispell, Hell's Judgment, Land Protector, Sonic Blow |
Enraged Great Duneyrr (3943) | 160 | 4,101,972 | Large / Demi-Human / Fire 3 | Dispell, Hell's Judgment, Land Protector, Sonic Blow |
Ice Troll
Name / ID | Level | HP | Size / Race / Element | List of Known Skills |
---|---|---|---|---|
Ice Troll (3942) | 170 | 15,794,624 | Large / Brute / Neutral 3 | Bowling Bash, Earth Drive, Endure, Flying Side Kick, Jack Frost, Renovatio, Pile Bunker, Palm Push Strike |
General Tips
- For Damage dealers:
- Carry Mega White Potions in case you get damaged, especially from wide-area skills like Hell's Judgement and Earthquake.
- Carry Hunting Blue Potions too, so you can easily replenish your SP pool mid-fight.
- Whenever possible, turn off /noctrl and alternate between auto-attacking and using skills.
- Stop attacking if you draw the monster's aggro and let your tank take it off of you.
- Carry the appropriate converters (e.g. Cursed Water for White Celestial Tendrillion and Golden Boitata, Small Bottle or Water Converter Scrolls for Great Duneyrr).
- Whatever you do, do not tank, and try not to die.
- Keep in mind that skills that immobilize enemies (i.e. prevents them from moving) are disabled.
- For Tanks:
- All of the monsters in this instance are Boss Protocol, therefore Boss-type reductions like Alice Card are recommended.
- It's better to overload yourself with Mega White Pots than running out in the middle of a run.
- If you have them, be sure to wear the appropriate elemental armors (Particularly against the Tendrillion's Grand Cross and Dark Cross) and swap when necessary, or use Piety.
- If the monster uses AGI Up and the damage dealers couldn't hit them, check if you have attack skills that ignore Flee, and use them to help with killing it.
- When there are no regular tanks around, FLEE or Perfect Dodge type tanks can be helpful as well.
- For Healers/supporters:
- Carry Mega White Pots, Hunting Blue Potions, and debuff recovery items such as Panacea.
- Even if you're not gonna tank, consider wearing MVP-resisting gears (Alice carded Shield) and/or debuff-resisting gears.
- If your party's fighting Neutral element monsters, use Aspersio + Oratio or Enchant Poison + Venom Impress.
- Keep in mind that a lot of the monsters in MH use skills that nullify ground-based skills.
See Also
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